00001 /* 00002 * Copyright (c) 2003-2005, Bram Stein 00003 * All rights reserved. 00004 * 00005 * Redistribution and use in source and binary forms, with or without 00006 * modification, are permitted provided that the following conditions 00007 * are met: 00008 * 00009 * 1. Redistributions of source code must retain the above copyright 00010 * notice, this list of conditions and the following disclaimer. 00011 * 2. Redistributions in binary form must reproduce the above copyright 00012 * notice, this list of conditions and the following disclaimer in the 00013 * documentation and/or other materials provided with the distribution. 00014 * 3. The name of the author may not be used to endorse or promote products 00015 * derived from this software without specific prior written permission. 00016 * 00017 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED 00018 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF 00019 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO 00020 * EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, 00021 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, 00022 * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 00023 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 00024 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 00025 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, 00026 * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00027 */ 00028 #pragma once 00029 #ifndef FOCUSMANAGER_H 00030 #define FOCUSMANAGER_H 00031 00032 #include ".\Pointers.h" 00033 00034 namespace ui 00035 { 00041 class FocusManager 00042 { 00043 public: 00044 00045 FocusManager(); 00046 00047 static FocusManager & getInstance() 00048 { 00049 static FocusManager obj; 00050 return obj; 00051 } 00052 00064 void setPermanentFocusOwner(Component* c); 00065 00069 Component* getPermanentFocusOwner(); 00070 00082 void setFocusOwner(Component* c); 00083 00087 Component* getFocusOwner(); 00088 00093 void keyPressed(int keyCode, int modifier); 00094 00099 void keyReleased(int keyCode, int modifier); 00100 00106 void focusRightComponent(); 00107 00113 void focusLeftComponent(); 00114 00115 private: 00116 void buildStack(Component *node, bool backward); 00117 std::deque<Component *> stack; 00118 Component* focusOwner, *permanentFocusOwner, *oppositeComponent; 00119 }; 00120 } 00121 #endif