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00028 #pragma once
00029 #ifndef SELECTIONMANAGER_H
00030 #define SELECTIONMANAGER_H
00031
00032 #include ".\Pointers.h"
00033 #include ".\config.h"
00034
00035 namespace ui
00036 {
00058 class SelectionManager
00059 {
00060 public:
00061 enum RENDERMODE
00062 {
00066 NORMAL,
00070 SELECTION
00071 };
00072
00080 void setRenderMode(int m);
00081
00085 int getRenderMode() const;
00086
00094 void addComponent(Component* comp);
00095
00101 void removeComponent(Component* comp);
00102
00110 int getComponentId(Component* comp) const;
00111
00112
00117 void beginUpdate(int x, int y);
00118
00123 Component* getComponentAt(int x, int y) const;
00124
00129 void mouseMotion(int x, int y);
00130
00135 void mousePressed(int button);
00136
00141 void mouseReleased(int button);
00142
00146 static SelectionManager& getInstance()
00147 {
00148 static SelectionManager obj;
00149 return obj;
00150 }
00151 private:
00152 SelectionManager();
00153 ~SelectionManager();
00154 SelectionManager(const SelectionManager&);
00155 SelectionManager& operator=(const SelectionManager&);
00156
00157 class IntegerColor
00158 {
00159 public:
00160 IntegerColor(int r, int g, int b) : red(r), green(g), blue(b) {};
00161 int red;
00162 int green;
00163 int blue;
00164 };
00165
00166 class ColorRegisterValue
00167 {
00168 public:
00169 ColorRegisterValue() : color(0,0,0), textureColor(0,0,0) {};
00170 int index;
00171 Component *comp;
00172 IntegerColor color;
00173 IntegerColor textureColor;
00174 };
00175
00176 std::vector<ColorRegisterValue> colorRegister;
00177
00178
00179
00180 int idCounter;
00181 int mode;
00182 Component* foundComponent,*tempComponent, *hoverOverComponent;
00183 bool pressed;
00184 int buttonPressed;
00185 int mouseX, mouseY;
00186 int lastX, lastY;
00187
00188 static const int textureWidth = 64;
00189 static const int textureHeight = 64;
00190 GLubyte texture[textureWidth][textureHeight][3];
00191 GLuint textureId;
00192 };
00193 }
00194
00195 #endif