00001 /* 00002 * Copyright (c) 2003-2005, Bram Stein 00003 * All rights reserved. 00004 * 00005 * Redistribution and use in source and binary forms, with or without 00006 * modification, are permitted provided that the following conditions 00007 * are met: 00008 * 00009 * 1. Redistributions of source code must retain the above copyright 00010 * notice, this list of conditions and the following disclaimer. 00011 * 2. Redistributions in binary form must reproduce the above copyright 00012 * notice, this list of conditions and the following disclaimer in the 00013 * documentation and/or other materials provided with the distribution. 00014 * 3. The name of the author may not be used to endorse or promote products 00015 * derived from this software without specific prior written permission. 00016 * 00017 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED 00018 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF 00019 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO 00020 * EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, 00021 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, 00022 * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 00023 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 00024 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 00025 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, 00026 * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00027 */ 00028 #ifndef GLCANVAS_H 00029 #define GLCANVAS_H 00030 00031 #include "..\Component.h" 00032 00033 namespace ui 00034 { 00040 class GLCanvas : public Component 00041 { 00042 public: 00043 GLCanvas(int width, int height); 00044 GLCanvas(); 00045 00046 int getViewportHeight() const; 00047 int getViewportWidth() const; 00048 00049 void setViewportWidth(int width); 00050 00051 void setViewportHeight(int height); 00052 00053 void paintSelectionComponent(Graphics &g); 00054 virtual void renderSelection() {}; 00055 virtual void render() = 0; 00056 private: 00057 void init(int width, int height); 00058 int width, height; 00059 }; 00060 } 00061 00062 #endif