00001 /* 00002 * Copyright (c) 2003-2005, Bram Stein 00003 * All rights reserved. 00004 * 00005 * Redistribution and use in source and binary forms, with or without 00006 * modification, are permitted provided that the following conditions 00007 * are met: 00008 * 00009 * 1. Redistributions of source code must retain the above copyright 00010 * notice, this list of conditions and the following disclaimer. 00011 * 2. Redistributions in binary form must reproduce the above copyright 00012 * notice, this list of conditions and the following disclaimer in the 00013 * documentation and/or other materials provided with the distribution. 00014 * 3. The name of the author may not be used to endorse or promote products 00015 * derived from this software without specific prior written permission. 00016 * 00017 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED 00018 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF 00019 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO 00020 * EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, 00021 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, 00022 * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 00023 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 00024 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 00025 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, 00026 * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00027 */ 00028 #ifndef GUI_H 00029 #define GUI_H 00030 00031 #include ".\Graphics.h" 00032 #include ".\component\Frame.h" 00033 #include ".\GlyphContext.h" 00034 00035 namespace ui 00036 { 00046 class Gui 00047 { 00048 public: 00049 Gui(); 00050 00059 void addFrame(Frame* frame); 00060 00070 void removeFrame(Frame* frame); 00071 00077 void paint(); 00078 00089 void importMouseMotion(int x, int y); 00090 00108 void importMousePressed(int button); 00109 00127 void importMouseReleased(int button); 00128 00136 void importKeyPressed(int keyCode, int modifier); 00137 00145 void importKeyReleased(int keyCode, int modifier); 00146 00156 void importUpdate(float deltaTime); 00157 00164 void setFontFactory(AbstractFontFactory *factory); 00165 00169 AbstractFontFactory * getFontFactory() const; 00170 private: 00171 Graphics g; 00172 int mouseX,mouseY; 00173 std::vector<Frame*> frameList; 00174 }; 00175 } 00176 00177 #endif