bilerp(const T &a, const T &b, const T &c, const T &d, float u, float v) | Math | [inline, static] |
cartesian_to_polar(float x, float y, float &radius, float &theta, float tolerance=EPSILON) | Math | [inline] |
cartesianToCylindrical(float x, float y, float z, float &radius, float &theta, float &height, unsigned int axis, float tolerance=EPSILON) | Math | [inline] |
cartesianToSpherical(float x, float y, float z, float &rho, float &phi, float &theta) | Math | [inline, static] |
closeEnough(float f1, float f2) | Math | [inline, static] |
cylindricalToCartesian(float radius, float theta, float height, unsigned int axis, float &x, float &y, float &z) | Math | [inline] |
degreesToRadians(float degrees) (definido en Math) | Math | [inline, static] |
EPSILON (definido en Math) | Math | [static] |
floatToLong(float f) | Math | [inline, static] |
HALF_PI (definido en Math) | Math | [static] |
INV_PI (definido en Math) | Math | [static] |
INV_TWO_PI (definido en Math) | Math | [static] |
isPower2(int x) (definido en Math) | Math | [inline, static] |
lerp(const T &a, const T &b, float t) | Math | [inline, static] |
nextMultipleOf(int multiple, int value) | Math | [inline, static] |
nextPower2(int x) (definido en Math) | Math | [static] |
PI (definido en Math) | Math | [static] |
polarToCartesian(float radius, float theta, float &x, float &y) | Math | [inline] |
QUARTER_PI (definido en Math) | Math | [static] |
radiansToDegrees(float radians) (definido en Math) | Math | [inline, static] |
random(float min, float max) | Math | [inline, static] |
smoothstep(float a, float b, float x) | Math | [inline, static] |
sphericalToCartesian(float rho, float phi, float theta, float &x, float &y, float &z) | Math | [inline, static] |
TWO_PI (definido en Math) | Math | [static] |