| bilerp(const T &a, const T &b, const T &c, const T &d, float u, float v) | Math | [inline, static] |
| cartesian_to_polar(float x, float y, float &radius, float &theta, float tolerance=EPSILON) | Math | [inline] |
| cartesianToCylindrical(float x, float y, float z, float &radius, float &theta, float &height, unsigned int axis, float tolerance=EPSILON) | Math | [inline] |
| cartesianToSpherical(float x, float y, float z, float &rho, float &phi, float &theta) | Math | [inline, static] |
| closeEnough(float f1, float f2) | Math | [inline, static] |
| cylindricalToCartesian(float radius, float theta, float height, unsigned int axis, float &x, float &y, float &z) | Math | [inline] |
| degreesToRadians(float degrees) (definido en Math) | Math | [inline, static] |
| EPSILON (definido en Math) | Math | [static] |
| floatToLong(float f) | Math | [inline, static] |
| HALF_PI (definido en Math) | Math | [static] |
| INV_PI (definido en Math) | Math | [static] |
| INV_TWO_PI (definido en Math) | Math | [static] |
| isPower2(int x) (definido en Math) | Math | [inline, static] |
| lerp(const T &a, const T &b, float t) | Math | [inline, static] |
| nextMultipleOf(int multiple, int value) | Math | [inline, static] |
| nextPower2(int x) (definido en Math) | Math | [static] |
| PI (definido en Math) | Math | [static] |
| polarToCartesian(float radius, float theta, float &x, float &y) | Math | [inline] |
| QUARTER_PI (definido en Math) | Math | [static] |
| radiansToDegrees(float radians) (definido en Math) | Math | [inline, static] |
| random(float min, float max) | Math | [inline, static] |
| smoothstep(float a, float b, float x) | Math | [inline, static] |
| sphericalToCartesian(float rho, float phi, float theta, float &x, float &y, float &z) | Math | [inline, static] |
| TWO_PI (definido en Math) | Math | [static] |