createFromAxes(const Vector3 &x, const Vector3 &y, const Vector3 &z) (definido en Matrix3) | Matrix3 | [inline, static] |
createFromAxesTransposed(const Vector3 &x, const Vector3 &y, const Vector3 &z) (definido en Matrix3) | Matrix3 | [inline, static] |
createFromHeadPitchRoll(float headDegrees, float pitchDegrees, float rollDegrees) (definido en Matrix3) | Matrix3 | [inline, static] |
createMirror(const Vector3 &planeNormal) | Matrix3 | [static] |
createOrient(const Vector3 &from, const Vector3 &to) (definido en Matrix3) | Matrix3 | [inline, static] |
createRotate(const Vector3 &axis, float degrees) (definido en Matrix3) | Matrix3 | [inline, static] |
createScale(float sx, float sy, float sz) (definido en Matrix3) | Matrix3 | [inline, static] |
determinant() const (definido en Matrix3) | Matrix3 | [inline] |
fromAxes(const Vector3 &x, const Vector3 &y, const Vector3 &z) (definido en Matrix3) | Matrix3 | [inline] |
fromAxesTransposed(const Vector3 &x, const Vector3 &y, const Vector3 &z) (definido en Matrix3) | Matrix3 | [inline] |
fromHeadPitchRoll(float headDegrees, float pitchDegrees, float rollDegrees) | Matrix3 | |
IDENTITY (definido en Matrix3) | Matrix3 | [static] |
identity() (definido en Matrix3) | Matrix3 | [inline] |
inverse() const | Matrix3 | |
Matrix3() (definido en Matrix3) | Matrix3 | [inline] |
Matrix3(float m11, float m12, float m13, float m21, float m22, float m23, float m31, float m32, float m33) (definido en Matrix3) | Matrix3 | [inline] |
operator!=(const Matrix3 &rhs) const (definido en Matrix3) | Matrix3 | [inline] |
operator* (definido en Matrix3) | Matrix3 | [friend] |
operator* (definido en Matrix3) | Matrix3 | [friend] |
operator*(const Matrix3 &rhs) const (definido en Matrix3) | Matrix3 | [inline] |
operator*(float scalar) const (definido en Matrix3) | Matrix3 | [inline] |
operator*=(const Matrix3 &rhs) (definido en Matrix3) | Matrix3 | [inline] |
operator*=(float scalar) (definido en Matrix3) | Matrix3 | [inline] |
operator+(const Matrix3 &rhs) const (definido en Matrix3) | Matrix3 | [inline] |
operator+=(const Matrix3 &rhs) (definido en Matrix3) | Matrix3 | [inline] |
operator-(const Matrix3 &rhs) const (definido en Matrix3) | Matrix3 | [inline] |
operator-=(const Matrix3 &rhs) (definido en Matrix3) | Matrix3 | [inline] |
operator/(float scalar) const (definido en Matrix3) | Matrix3 | [inline] |
operator/=(float scalar) (definido en Matrix3) | Matrix3 | [inline] |
operator==(const Matrix3 &rhs) const (definido en Matrix3) | Matrix3 | [inline] |
operator[](int row) (definido en Matrix3) | Matrix3 | [inline] |
operator[](int row) const (definido en Matrix3) | Matrix3 | [inline] |
orient(const Vector3 &from, const Vector3 &to) | Matrix3 | |
rotate(const Vector3 &axis, float degrees) | Matrix3 | |
scale(float sx, float sy, float sz) | Matrix3 | |
toAxes(Vector3 &x, Vector3 &y, Vector3 &z) const (definido en Matrix3) | Matrix3 | [inline] |
toAxesTransposed(Vector3 &x, Vector3 &y, Vector3 &z) const (definido en Matrix3) | Matrix3 | [inline] |
toHeadPitchRoll(float &headDegrees, float &pitchDegrees, float &rollDegrees) const (definido en Matrix3) | Matrix3 | |
transpose() const (definido en Matrix3) | Matrix3 | [inline] |
~Matrix3() (definido en Matrix3) | Matrix3 | [inline] |