| createFromAxes(const Vector3 &x, const Vector3 &y, const Vector3 &z) (definido en Matrix3) | Matrix3 | [inline, static] |
| createFromAxesTransposed(const Vector3 &x, const Vector3 &y, const Vector3 &z) (definido en Matrix3) | Matrix3 | [inline, static] |
| createFromHeadPitchRoll(float headDegrees, float pitchDegrees, float rollDegrees) (definido en Matrix3) | Matrix3 | [inline, static] |
| createMirror(const Vector3 &planeNormal) | Matrix3 | [static] |
| createOrient(const Vector3 &from, const Vector3 &to) (definido en Matrix3) | Matrix3 | [inline, static] |
| createRotate(const Vector3 &axis, float degrees) (definido en Matrix3) | Matrix3 | [inline, static] |
| createScale(float sx, float sy, float sz) (definido en Matrix3) | Matrix3 | [inline, static] |
| determinant() const (definido en Matrix3) | Matrix3 | [inline] |
| fromAxes(const Vector3 &x, const Vector3 &y, const Vector3 &z) (definido en Matrix3) | Matrix3 | [inline] |
| fromAxesTransposed(const Vector3 &x, const Vector3 &y, const Vector3 &z) (definido en Matrix3) | Matrix3 | [inline] |
| fromHeadPitchRoll(float headDegrees, float pitchDegrees, float rollDegrees) | Matrix3 | |
| IDENTITY (definido en Matrix3) | Matrix3 | [static] |
| identity() (definido en Matrix3) | Matrix3 | [inline] |
| inverse() const | Matrix3 | |
| Matrix3() (definido en Matrix3) | Matrix3 | [inline] |
| Matrix3(float m11, float m12, float m13, float m21, float m22, float m23, float m31, float m32, float m33) (definido en Matrix3) | Matrix3 | [inline] |
| operator!=(const Matrix3 &rhs) const (definido en Matrix3) | Matrix3 | [inline] |
| operator* (definido en Matrix3) | Matrix3 | [friend] |
| operator* (definido en Matrix3) | Matrix3 | [friend] |
| operator*(const Matrix3 &rhs) const (definido en Matrix3) | Matrix3 | [inline] |
| operator*(float scalar) const (definido en Matrix3) | Matrix3 | [inline] |
| operator*=(const Matrix3 &rhs) (definido en Matrix3) | Matrix3 | [inline] |
| operator*=(float scalar) (definido en Matrix3) | Matrix3 | [inline] |
| operator+(const Matrix3 &rhs) const (definido en Matrix3) | Matrix3 | [inline] |
| operator+=(const Matrix3 &rhs) (definido en Matrix3) | Matrix3 | [inline] |
| operator-(const Matrix3 &rhs) const (definido en Matrix3) | Matrix3 | [inline] |
| operator-=(const Matrix3 &rhs) (definido en Matrix3) | Matrix3 | [inline] |
| operator/(float scalar) const (definido en Matrix3) | Matrix3 | [inline] |
| operator/=(float scalar) (definido en Matrix3) | Matrix3 | [inline] |
| operator==(const Matrix3 &rhs) const (definido en Matrix3) | Matrix3 | [inline] |
| operator[](int row) (definido en Matrix3) | Matrix3 | [inline] |
| operator[](int row) const (definido en Matrix3) | Matrix3 | [inline] |
| orient(const Vector3 &from, const Vector3 &to) | Matrix3 | |
| rotate(const Vector3 &axis, float degrees) | Matrix3 | |
| scale(float sx, float sy, float sz) | Matrix3 | |
| toAxes(Vector3 &x, Vector3 &y, Vector3 &z) const (definido en Matrix3) | Matrix3 | [inline] |
| toAxesTransposed(Vector3 &x, Vector3 &y, Vector3 &z) const (definido en Matrix3) | Matrix3 | [inline] |
| toHeadPitchRoll(float &headDegrees, float &pitchDegrees, float &rollDegrees) const (definido en Matrix3) | Matrix3 | |
| transpose() const (definido en Matrix3) | Matrix3 | [inline] |
| ~Matrix3() (definido en Matrix3) | Matrix3 | [inline] |