Lista completa de los miembros de
Model3D, incluyendo todos los heredados:
_aVertexModified (definido en Model3D) | Model3D | [protected] |
_aVertices (definido en Model3D) | Model3D | [protected] |
_bFirstBBoxUpdate (definido en Model3D) | Model3D | [protected] |
_fSecondsCount (definido en Model3D) | Model3D | [protected] |
_fSecondsCountEnd (definido en Model3D) | Model3D | [protected] |
_fSecondsCountIni (definido en Model3D) | Model3D | [protected] |
_nActualAnimation (definido en Model3D) | Model3D | [protected] |
_pScene (definido en Model3D) | Model3D | [protected] |
_pSceneAnimator (definido en Model3D) | Model3D | [protected] |
advance(float fSeconds) | Model3D | |
animationName(unsigned int n) | Model3D | |
applyTransformation(float *fMatrix4Data)=0 | Model3D | [protected, pure virtual] |
disableAnimation() | Model3D | |
getActualAnimation() | Model3D | |
hasAnimations() | Model3D | |
isModelLoaded() | Model3D | |
maxMeshVertices (definido en Model3D) | Model3D | [protected] |
Model3D(const char *strPath) | Model3D | |
numberOfAnimations() | Model3D | |
oSceneCenter | Model3D | |
oSceneMax | Model3D | |
oSceneMin | Model3D | |
oUpdatedSceneCenter | Model3D | |
oUpdatedSceneMax | Model3D | |
oUpdatedSceneMin | Model3D | |
postProcess() | Model3D | [inline, protected, virtual] |
preProcess() | Model3D | [inline, protected, virtual] |
process(bool bUpdateBBox=false) | Model3D | |
processMesh(const struct aiMaterial *pMtl, const struct aiFace *pFaces, unsigned int nNumFaces, aiVector3D *aVertices, aiColor4D *aColorsByVertexIndex, aiVector3D *aNormalsByVertexIndex, aiVector3D *aTextureCoordsByVertexIndex)=0 | Model3D | [protected, pure virtual] |
setAnimation(unsigned int n, float fSecondsIni=0.0f, float fSecondsEnd=0.0f) | Model3D | |
setAnimationTime(float fSeconds) | Model3D | |
unApplyLastTransformation()=0 | Model3D | [protected, pure virtual] |
~Model3D(void) | Model3D | [virtual] |