Lista completa de los miembros de
Model3D, incluyendo todos los heredados:
| _aVertexModified (definido en Model3D) | Model3D | [protected] |
| _aVertices (definido en Model3D) | Model3D | [protected] |
| _bFirstBBoxUpdate (definido en Model3D) | Model3D | [protected] |
| _fSecondsCount (definido en Model3D) | Model3D | [protected] |
| _fSecondsCountEnd (definido en Model3D) | Model3D | [protected] |
| _fSecondsCountIni (definido en Model3D) | Model3D | [protected] |
| _nActualAnimation (definido en Model3D) | Model3D | [protected] |
| _pScene (definido en Model3D) | Model3D | [protected] |
| _pSceneAnimator (definido en Model3D) | Model3D | [protected] |
| advance(float fSeconds) | Model3D | |
| animationName(unsigned int n) | Model3D | |
| applyTransformation(float *fMatrix4Data)=0 | Model3D | [protected, pure virtual] |
| disableAnimation() | Model3D | |
| getActualAnimation() | Model3D | |
| hasAnimations() | Model3D | |
| isModelLoaded() | Model3D | |
| maxMeshVertices (definido en Model3D) | Model3D | [protected] |
| Model3D(const char *strPath) | Model3D | |
| numberOfAnimations() | Model3D | |
| oSceneCenter | Model3D | |
| oSceneMax | Model3D | |
| oSceneMin | Model3D | |
| oUpdatedSceneCenter | Model3D | |
| oUpdatedSceneMax | Model3D | |
| oUpdatedSceneMin | Model3D | |
| postProcess() | Model3D | [inline, protected, virtual] |
| preProcess() | Model3D | [inline, protected, virtual] |
| process(bool bUpdateBBox=false) | Model3D | |
| processMesh(const struct aiMaterial *pMtl, const struct aiFace *pFaces, unsigned int nNumFaces, aiVector3D *aVertices, aiColor4D *aColorsByVertexIndex, aiVector3D *aNormalsByVertexIndex, aiVector3D *aTextureCoordsByVertexIndex)=0 | Model3D | [protected, pure virtual] |
| setAnimation(unsigned int n, float fSecondsIni=0.0f, float fSecondsEnd=0.0f) | Model3D | |
| setAnimationTime(float fSeconds) | Model3D | |
| unApplyLastTransformation()=0 | Model3D | [protected, pure virtual] |
| ~Model3D(void) | Model3D | [virtual] |