_aVertexModified (definido en Model3D) | Model3D | [protected] |
_aVertices (definido en Model3D) | Model3D | [protected] |
_bFirstBBoxUpdate (definido en Model3D) | Model3D | [protected] |
_fSecondsCount (definido en Model3D) | Model3D | [protected] |
_fSecondsCountEnd (definido en Model3D) | Model3D | [protected] |
_fSecondsCountIni (definido en Model3D) | Model3D | [protected] |
_nActualAnimation (definido en Model3D) | Model3D | [protected] |
_pScene (definido en Model3D) | Model3D | [protected] |
_pSceneAnimator (definido en Model3D) | Model3D | [protected] |
advance(float fSeconds) | Model3D | |
animationName(unsigned int n) | Model3D | |
applyMaterial(const struct aiMaterial *mtl) (definido en OpenGLModel) | OpenGLModel | [protected, virtual] |
applyTransformation(float *fMatrix4Data) | OpenGLModel | [protected, virtual] |
bColorMaterialEnabled (definido en OpenGLModel) | OpenGLModel | [protected] |
bColorMaterialEnabledByDefault (definido en OpenGLModel) | OpenGLModel | [protected] |
bIgnoreTexturePath (definido en OpenGLModel) | OpenGLModel | [protected] |
bTexturesEnabled (definido en OpenGLModel) | OpenGLModel | [protected] |
bTexturesEnabledByDefault (definido en OpenGLModel) | OpenGLModel | [protected] |
cAmb (definido en OpenGLModel) | OpenGLModel | [protected] |
cDif (definido en OpenGLModel) | OpenGLModel | [protected] |
cEmi (definido en OpenGLModel) | OpenGLModel | [protected] |
cSpe (definido en OpenGLModel) | OpenGLModel | [protected] |
disableAnimation() | Model3D | |
fScaleFactor (definido en OpenGLModel) | OpenGLModel | [protected] |
generateDisplayList() | OpenGLModel | |
getActualAnimation() | Model3D | |
hasAnimations() | Model3D | |
isModelLoaded() | Model3D | |
maxMeshVertices (definido en Model3D) | Model3D | [protected] |
Model3D(const char *strPath) | Model3D | |
nActualTexture (definido en OpenGLModel) | OpenGLModel | [protected] |
numberOfAnimations() | Model3D | |
oCenterVector (definido en OpenGLModel) | OpenGLModel | [protected] |
oldColor (definido en OpenGLModel) | OpenGLModel | [protected] |
oldShi (definido en OpenGLModel) | OpenGLModel | [protected] |
OpenGLModel(const char *strPath, bool bTexturesEnabledByDefault=true, bool bColorMaterialEnabledByDefault=true, bool bIgnoreTexturePath=false, char *strTextureBasePath=0) | OpenGLModel | |
oSceneCenter | Model3D | |
oSceneMax | Model3D | |
oSceneMin | Model3D | |
oUpdatedSceneCenter | Model3D | |
oUpdatedSceneMax | Model3D | |
oUpdatedSceneMin | Model3D | |
postProcess() | OpenGLModel | [protected, virtual] |
preProcess() | OpenGLModel | [protected, virtual] |
process(bool bUpdateBBox=false) | Model3D | |
processMesh(const struct aiMaterial *pMtl, const struct aiFace *pFaces, unsigned int nNumFaces, aiVector3D *aVertices, aiColor4D *aColorsByVertexIndex, aiVector3D *aNormalsByVertexIndex, aiVector3D *aTextureCoordsByVertexIndex) | OpenGLModel | [protected, virtual] |
setAnimation(unsigned int n, float fSecondsIni=0.0f, float fSecondsEnd=0.0f) | Model3D | |
setAnimationTime(float fSeconds) | Model3D | |
strTextureBasePath (definido en OpenGLModel) | OpenGLModel | [protected] |
unApplyLastTransformation() | OpenGLModel | [protected, virtual] |
~Model3D(void) | Model3D | [virtual] |
~OpenGLModel(void) (definido en OpenGLModel) | OpenGLModel | [virtual] |