| _aVertexModified (definido en Model3D) | Model3D | [protected] |
| _aVertices (definido en Model3D) | Model3D | [protected] |
| _bFirstBBoxUpdate (definido en Model3D) | Model3D | [protected] |
| _fSecondsCount (definido en Model3D) | Model3D | [protected] |
| _fSecondsCountEnd (definido en Model3D) | Model3D | [protected] |
| _fSecondsCountIni (definido en Model3D) | Model3D | [protected] |
| _nActualAnimation (definido en Model3D) | Model3D | [protected] |
| _pScene (definido en Model3D) | Model3D | [protected] |
| _pSceneAnimator (definido en Model3D) | Model3D | [protected] |
| advance(float fSeconds) | Model3D | |
| animationName(unsigned int n) | Model3D | |
| applyMaterial(const struct aiMaterial *mtl) (definido en OpenGLModel) | OpenGLModel | [protected, virtual] |
| applyTransformation(float *fMatrix4Data) | OpenGLModel | [protected, virtual] |
| bColorMaterialEnabled (definido en OpenGLModel) | OpenGLModel | [protected] |
| bColorMaterialEnabledByDefault (definido en OpenGLModel) | OpenGLModel | [protected] |
| bIgnoreTexturePath (definido en OpenGLModel) | OpenGLModel | [protected] |
| bTexturesEnabled (definido en OpenGLModel) | OpenGLModel | [protected] |
| bTexturesEnabledByDefault (definido en OpenGLModel) | OpenGLModel | [protected] |
| cAmb (definido en OpenGLModel) | OpenGLModel | [protected] |
| cDif (definido en OpenGLModel) | OpenGLModel | [protected] |
| cEmi (definido en OpenGLModel) | OpenGLModel | [protected] |
| cSpe (definido en OpenGLModel) | OpenGLModel | [protected] |
| disableAnimation() | Model3D | |
| fScaleFactor (definido en OpenGLModel) | OpenGLModel | [protected] |
| generateDisplayList() | OpenGLModel | |
| getActualAnimation() | Model3D | |
| hasAnimations() | Model3D | |
| isModelLoaded() | Model3D | |
| maxMeshVertices (definido en Model3D) | Model3D | [protected] |
| Model3D(const char *strPath) | Model3D | |
| nActualTexture (definido en OpenGLModel) | OpenGLModel | [protected] |
| numberOfAnimations() | Model3D | |
| oCenterVector (definido en OpenGLModel) | OpenGLModel | [protected] |
| oldColor (definido en OpenGLModel) | OpenGLModel | [protected] |
| oldShi (definido en OpenGLModel) | OpenGLModel | [protected] |
| OpenGLModel(const char *strPath, bool bTexturesEnabledByDefault=true, bool bColorMaterialEnabledByDefault=true, bool bIgnoreTexturePath=false, char *strTextureBasePath=0) | OpenGLModel | |
| oSceneCenter | Model3D | |
| oSceneMax | Model3D | |
| oSceneMin | Model3D | |
| oUpdatedSceneCenter | Model3D | |
| oUpdatedSceneMax | Model3D | |
| oUpdatedSceneMin | Model3D | |
| postProcess() | OpenGLModel | [protected, virtual] |
| preProcess() | OpenGLModel | [protected, virtual] |
| process(bool bUpdateBBox=false) | Model3D | |
| processMesh(const struct aiMaterial *pMtl, const struct aiFace *pFaces, unsigned int nNumFaces, aiVector3D *aVertices, aiColor4D *aColorsByVertexIndex, aiVector3D *aNormalsByVertexIndex, aiVector3D *aTextureCoordsByVertexIndex) | OpenGLModel | [protected, virtual] |
| setAnimation(unsigned int n, float fSecondsIni=0.0f, float fSecondsEnd=0.0f) | Model3D | |
| setAnimationTime(float fSeconds) | Model3D | |
| strTextureBasePath (definido en OpenGLModel) | OpenGLModel | [protected] |
| unApplyLastTransformation() | OpenGLModel | [protected, virtual] |
| ~Model3D(void) | Model3D | [virtual] |
| ~OpenGLModel(void) (definido en OpenGLModel) | OpenGLModel | [virtual] |