conjugate() const (definido en Quaternion) | Quaternion | [inline] |
fromAxisAngle(const Vector3 &axis, float degrees) (definido en Quaternion) | Quaternion | [inline] |
fromHeadPitchRoll(float headDegrees, float pitchDegrees, float rollDegrees) (definido en Quaternion) | Quaternion | [inline] |
fromMatrix(const Matrix3 &m) | Quaternion | |
fromMatrix(const Matrix4 &m) | Quaternion | |
IDENTITY (definido en Quaternion) | Quaternion | [static] |
identity() (definido en Quaternion) | Quaternion | [inline] |
inverse() const (definido en Quaternion) | Quaternion | [inline] |
magnitude() const (definido en Quaternion) | Quaternion | [inline] |
normalize() (definido en Quaternion) | Quaternion | [inline] |
operator!=(const Quaternion &rhs) const (definido en Quaternion) | Quaternion | [inline] |
operator* (definido en Quaternion) | Quaternion | [friend] |
operator*(const Quaternion &rhs) const (definido en Quaternion) | Quaternion | [inline] |
operator*(float scalar) const (definido en Quaternion) | Quaternion | [inline] |
operator*=(const Quaternion &rhs) (definido en Quaternion) | Quaternion | [inline] |
operator*=(float scalar) (definido en Quaternion) | Quaternion | [inline] |
operator+(const Quaternion &rhs) const (definido en Quaternion) | Quaternion | [inline] |
operator+=(const Quaternion &rhs) (definido en Quaternion) | Quaternion | [inline] |
operator-(const Quaternion &rhs) const (definido en Quaternion) | Quaternion | [inline] |
operator-=(const Quaternion &rhs) (definido en Quaternion) | Quaternion | [inline] |
operator/(float scalar) const (definido en Quaternion) | Quaternion | [inline] |
operator/=(float scalar) (definido en Quaternion) | Quaternion | [inline] |
operator==(const Quaternion &rhs) const (definido en Quaternion) | Quaternion | [inline] |
Quaternion() (definido en Quaternion) | Quaternion | [inline] |
Quaternion(float w_, float x_, float y_, float z_) (definido en Quaternion) | Quaternion | [inline] |
Quaternion(float headDegrees, float pitchDegrees, float rollDegrees) (definido en Quaternion) | Quaternion | [inline] |
Quaternion(const Vector3 &axis, float degrees) (definido en Quaternion) | Quaternion | [inline] |
Quaternion(const Matrix3 &m) (definido en Quaternion) | Quaternion | [inline, explicit] |
Quaternion(const Matrix4 &m) (definido en Quaternion) | Quaternion | [inline, explicit] |
set(float w_, float x_, float y_, float z_) (definido en Quaternion) | Quaternion | [inline] |
slerp(const Quaternion &a, const Quaternion &b, float t) | Quaternion | [static] |
toAxisAngle(Vector3 &axis, float °rees) const (definido en Quaternion) | Quaternion | |
toHeadPitchRoll(float &headDegrees, float &pitchDegrees, float &rollDegrees) const (definido en Quaternion) | Quaternion | [inline] |
toMatrix3() const | Quaternion | |
toMatrix4() const | Quaternion | |
w (definido en Quaternion) | Quaternion | |
x (definido en Quaternion) | Quaternion | |
y (definido en Quaternion) | Quaternion | |
z (definido en Quaternion) | Quaternion | |
~Quaternion() (definido en Quaternion) | Quaternion | [inline] |