| conjugate() const (definido en Quaternion) | Quaternion | [inline] |
| fromAxisAngle(const Vector3 &axis, float degrees) (definido en Quaternion) | Quaternion | [inline] |
| fromHeadPitchRoll(float headDegrees, float pitchDegrees, float rollDegrees) (definido en Quaternion) | Quaternion | [inline] |
| fromMatrix(const Matrix3 &m) | Quaternion | |
| fromMatrix(const Matrix4 &m) | Quaternion | |
| IDENTITY (definido en Quaternion) | Quaternion | [static] |
| identity() (definido en Quaternion) | Quaternion | [inline] |
| inverse() const (definido en Quaternion) | Quaternion | [inline] |
| magnitude() const (definido en Quaternion) | Quaternion | [inline] |
| normalize() (definido en Quaternion) | Quaternion | [inline] |
| operator!=(const Quaternion &rhs) const (definido en Quaternion) | Quaternion | [inline] |
| operator* (definido en Quaternion) | Quaternion | [friend] |
| operator*(const Quaternion &rhs) const (definido en Quaternion) | Quaternion | [inline] |
| operator*(float scalar) const (definido en Quaternion) | Quaternion | [inline] |
| operator*=(const Quaternion &rhs) (definido en Quaternion) | Quaternion | [inline] |
| operator*=(float scalar) (definido en Quaternion) | Quaternion | [inline] |
| operator+(const Quaternion &rhs) const (definido en Quaternion) | Quaternion | [inline] |
| operator+=(const Quaternion &rhs) (definido en Quaternion) | Quaternion | [inline] |
| operator-(const Quaternion &rhs) const (definido en Quaternion) | Quaternion | [inline] |
| operator-=(const Quaternion &rhs) (definido en Quaternion) | Quaternion | [inline] |
| operator/(float scalar) const (definido en Quaternion) | Quaternion | [inline] |
| operator/=(float scalar) (definido en Quaternion) | Quaternion | [inline] |
| operator==(const Quaternion &rhs) const (definido en Quaternion) | Quaternion | [inline] |
| Quaternion() (definido en Quaternion) | Quaternion | [inline] |
| Quaternion(float w_, float x_, float y_, float z_) (definido en Quaternion) | Quaternion | [inline] |
| Quaternion(float headDegrees, float pitchDegrees, float rollDegrees) (definido en Quaternion) | Quaternion | [inline] |
| Quaternion(const Vector3 &axis, float degrees) (definido en Quaternion) | Quaternion | [inline] |
| Quaternion(const Matrix3 &m) (definido en Quaternion) | Quaternion | [inline, explicit] |
| Quaternion(const Matrix4 &m) (definido en Quaternion) | Quaternion | [inline, explicit] |
| set(float w_, float x_, float y_, float z_) (definido en Quaternion) | Quaternion | [inline] |
| slerp(const Quaternion &a, const Quaternion &b, float t) | Quaternion | [static] |
| toAxisAngle(Vector3 &axis, float °rees) const (definido en Quaternion) | Quaternion | |
| toHeadPitchRoll(float &headDegrees, float &pitchDegrees, float &rollDegrees) const (definido en Quaternion) | Quaternion | [inline] |
| toMatrix3() const | Quaternion | |
| toMatrix4() const | Quaternion | |
| w (definido en Quaternion) | Quaternion | |
| x (definido en Quaternion) | Quaternion | |
| y (definido en Quaternion) | Quaternion | |
| z (definido en Quaternion) | Quaternion | |
| ~Quaternion() (definido en Quaternion) | Quaternion | [inline] |