publications

Designing interfaces for children with motor impairments. G. Armagno, M. Bonilla, S. Marichal, T. Laurenzo. Designing interfaces for children with motor impairments: An ethnographic approach. 23 Conference of the XXIX International Conference of the Chilean Computer Society, SCCC 2010, Santiago de Chile, Chile
A new iteration of YARMI. B. Azzinnari, G.Caldeiro, P. Bounous, T. Laurenzo. A new iteration of YARMI. 2011 AES Latin American Congress of Audio Engineering, AES LAC 2011, Montevideo, Uruguay, 2001. *
Nibia and the ludic component. T. Laurenzo. Nibia and the ludic component. International Symposium on Electronic Art, ISEA 2011, Istanbul, Turkey, 2011.
Enabling Stories. T. Laurenzo, G. Armagno. Enabling Stories. International Symposium on Electronic Art, ISEA 2011, Istanbul, Turkey, 2011.
The Calera Project, a case study of an integral use of Augmented Reality in an archaeological site. M. Payssé, P. Latorre, F. Serón, T. Laurenzo, A. Bonfiglio, J. Portillo, F. García. The Calera Project, a case study of an integral use of Augmented Reality in an archaeological site. Journal of Cultural Heritage, London, United Kingdom, 2010. (ISSN: 12962074)
Accesibility and Education. T. Laurenzo, G. Armagno. Accesibility and Education. IV Forum on Innovation on Higher education. UDELAR, Montevideo, Uruguay, 2010. *
Virtual reconstruction of the Estancia Jesuítica de Belén (Calera de las Huérfanas) M. Payssé, A. Bonfiglio, F. Serón, P. Latorre, T. Laurenzo. Virtual reconstruction of the Estancia Jesuítica de Belén (Calera de las Huérfanas), stage 2. XIV Congress of the Iberoamerican Society of Digital Graphics, 2010, Bogotá, Colombia. *
The Calera Project, a case study of an integral use of Augmented Reality in an archaeological site. M. Payssé, A. Bonfiglio, F. Serón, P. Latorre, T. Laurenzo. The Calera Project, a case study of an integral use of Augmented Reality in an archaeological site. 9th conference on Research in the School of Architecture, 2010 Montevideo, Uruguay. *
Critical Point: A composition for cello and computer. R. Dannenberg, T. Laurenzo. Critical Point: A composition for cello and computer. CHI 2010: Media Showcase. Atlanta, GA, USA
A methodology for videogame development, extended version. N. Acerenza, A. Coppes, G. Mesa, A. Viera, E. Fernández, T. Laurenzo, D. Vallespir; A methodology for videogame development, extended version.; PEDECIBA Techincal Report 2009 (RT 13-09), PEDECIBA, UDELAR, Montevideo, Uruguay. *
A methodology for videogame development N. Acerenza, A. Coppes, G. Mesa, A. Viera, E. Fernández, T. Laurenzo, D. Vallespir; A methodology for videogame development; XII Brazilian Symposium on Programming Languages, SBLP 2009, Fortaleza, Brasil. *
SVTI y TVTI: courses on interactive technologies and videogames. E. Fernández, T. Laurenzo, A. Filippini. SVTI y TVTI: courses on interactive technologies and videogames. International Conference on Education in Uruguay,, CISEU 2009. Montevideo, Uruguay. *
Ribbons: A live cinema instrument. T. Laurenzo, Ribbons: A live cinema instrument. International Symposium on Electronic Art, ISEA 2009, Belfast, Ireland, 2009.
YARMI: an augmented reality musical instrument. T. Laurenzo, E. Rodríguez, J. Castro, YARMI: an augmented reality musical instrument. New Interfaces for Musical Expression, NIME’09. Philadeplhia, USA.
Puzzling. T. Laurenzo, E. Rodríguez, Puzzling. IV Ibero-American Symposium on Computer Graphics, SIACG 2009, Isla Margarita, Venezuela.
HCI practices in new media art. T. Laurenzo, HCI practices in new media art. IX Congreso Internacional de Interacción Persona – Ordenador. Interacción 2008, Albacete, Spain, 2008.
Low cost digital lutherie. T. Laurenzo, Low cost digital lutherie. International Symposium on Electronic Art, ISEA 2008, Singapore, Singapore, 2008.
Some works on new media art T. Laurenzo, Some works on new media art, , JIIO’08 – INCO, Montevideo, Uruguay, 2008.*
New Media Art and Digital Inclusion in Uruguay. T. Laurenzo, New Media Art and Digital Inclusion in Uruguay. International Congress on Art and New Technologies. Organized by the Museum of Contemporary Art of Sao Paulo and the Sao Paulo University, Sao Paulo, Brazil. 2007. *
Towards a psychophysical validation of Helmholtz’ Principle. T. Laurenzo, G. Facciolo, A. Almansa. Towards a psychophysical validation of Helmholtz’ Principle. Symposium “Representation of reality by brain and machines; crossed views from neurosciences and computer vision”, Montevideo, Uruguay. 2004
A tool for robot soccer strategies analysis. T. Laurenzo, G. Facciolo. A tool for robot soccer strategies analysis. WCAFR2004: Workshop in Artificial Intelligence applied to Mobile Robotics, Tandil, Argentina, 2004. *
VIEG: a graph-based tool for visualization of structured information. E. Fernández, M. Giorgi, T. Laurenzo. VIEG: a graph-based tool for visualization of structured information. V Human Computer Interaction Congress, Lleida, Spain, 2004. *
Art at INCO? T. Laurenzo. Art at INCO? JIIO’03 – INCO, Montevideo, Uruguay, 2003. *
Tools and algorithms for graphs visualization. M. Giorgi, T. Laurenzo. Tools and algorithms for graphs visualization. JIIO’03 – INCO, Montevideo, Uruguay, 2003. *
Degree thesis: Art and Technology. T. Laurenzo. Degree thesis: Art and Technology. First Congress of Education for Engineering, Montevideo, Uruguay, 2002. *
Incorporation of new interactive methodologies in the education of the Physics for Engineering. G. Abal, S. Kahan, T. Laurenzo, R. Fiorelli. Incorporation of new interactive methodologies in the education of the Physics for Engineering. 2nd. Forum on Education and Learning in Massivity Contexts, Montevideo, Uruguay, 2002. *