createFromAxes(const Vector3 &x, const Vector3 &y, const Vector3 &z) (definido en Matrix4) | Matrix4 | [inline, static] |
createFromAxesTransposed(const Vector3 &x, const Vector3 &y, const Vector3 &z) (definido en Matrix4) | Matrix4 | [inline, static] |
createFromHeadPitchRoll(float headDegrees, float pitchDegrees, float rollDegrees) (definido en Matrix4) | Matrix4 | [inline, static] |
createMirror(const Vector3 &planeNormal, const Vector3 &pointOnPlane) | Matrix4 | [static] |
createOrient(const Vector3 &from, const Vector3 &to) (definido en Matrix4) | Matrix4 | [inline, static] |
createRotate(const Vector3 &axis, float degrees) (definido en Matrix4) | Matrix4 | [inline, static] |
createScale(float sx, float sy, float sz) (definido en Matrix4) | Matrix4 | [inline, static] |
createTranslate(float tx, float ty, float tz) (definido en Matrix4) | Matrix4 | [inline, static] |
determinant() const (definido en Matrix4) | Matrix4 | [inline] |
fromAxes(const Vector3 &x, const Vector3 &y, const Vector3 &z) (definido en Matrix4) | Matrix4 | [inline] |
fromAxesTransposed(const Vector3 &x, const Vector3 &y, const Vector3 &z) (definido en Matrix4) | Matrix4 | [inline] |
fromHeadPitchRoll(float headDegrees, float pitchDegrees, float rollDegrees) | Matrix4 | |
getRaw() const (definido en Matrix4) | Matrix4 | [inline] |
getRawWritable() (definido en Matrix4) | Matrix4 | [inline] |
IDENTITY (definido en Matrix4) | Matrix4 | [static] |
identity() (definido en Matrix4) | Matrix4 | [inline] |
inverse() const | Matrix4 | |
Matrix4() (definido en Matrix4) | Matrix4 | [inline] |
Matrix4(float m11, float m12, float m13, float m14, float m21, float m22, float m23, float m24, float m31, float m32, float m33, float m34, float m41, float m42, float m43, float m44) (definido en Matrix4) | Matrix4 | [inline] |
operator!=(const Matrix4 &rhs) const (definido en Matrix4) | Matrix4 | [inline] |
operator* (definido en Matrix4) | Matrix4 | [friend] |
operator* (definido en Matrix4) | Matrix4 | [friend] |
operator* (definido en Matrix4) | Matrix4 | [friend] |
operator*(const Matrix4 &rhs) const (definido en Matrix4) | Matrix4 | [inline] |
operator*(float scalar) const (definido en Matrix4) | Matrix4 | [inline] |
operator*=(const Matrix4 &rhs) (definido en Matrix4) | Matrix4 | [inline] |
operator*=(float scalar) (definido en Matrix4) | Matrix4 | [inline] |
operator+(const Matrix4 &rhs) const (definido en Matrix4) | Matrix4 | [inline] |
operator+=(const Matrix4 &rhs) (definido en Matrix4) | Matrix4 | [inline] |
operator-(const Matrix4 &rhs) const (definido en Matrix4) | Matrix4 | [inline] |
operator-=(const Matrix4 &rhs) (definido en Matrix4) | Matrix4 | [inline] |
operator/(float scalar) const (definido en Matrix4) | Matrix4 | [inline] |
operator/=(float scalar) (definido en Matrix4) | Matrix4 | [inline] |
operator==(const Matrix4 &rhs) const (definido en Matrix4) | Matrix4 | [inline] |
operator[](int row) (definido en Matrix4) | Matrix4 | [inline] |
operator[](int row) const (definido en Matrix4) | Matrix4 | [inline] |
orient(const Vector3 &from, const Vector3 &to) | Matrix4 | |
rotate(const Vector3 &axis, float degrees) | Matrix4 | |
scale(float sx, float sy, float sz) | Matrix4 | |
toAxes(Vector3 &x, Vector3 &y, Vector3 &z) const (definido en Matrix4) | Matrix4 | [inline] |
toAxesTransposed(Vector3 &x, Vector3 &y, Vector3 &z) const (definido en Matrix4) | Matrix4 | [inline] |
toHeadPitchRoll(float &headDegrees, float &pitchDegrees, float &rollDegrees) const | Matrix4 | |
translate(float tx, float ty, float tz) | Matrix4 | |
transpose() const (definido en Matrix4) | Matrix4 | [inline] |
~Matrix4() (definido en Matrix4) | Matrix4 | [inline] |